The Brothers As Kings
Having established the visual language for the brothers at the stage where they have no yet acquired their power, my next brief was to establish their look once they have each established their own, separate kingdoms. In the period between, they built a permanent, protected settlement for their caravan, bringing their own community prosperity. However, their conflicting views on how to best use their power going forward is what has led to them parting ways. One believed they should go out into the world and welcome all into a prosperous civilisation of their making. The other despised the idea that they should now provide for those whom had previously preyed upon caravan communities such as their own, and believed that they should instead keep their newfound prosperity for the good of their own people. As a result they separated, with the former creating a sprawling, oasis-like city with open gates, while the latter cocoons himself and his people off from the world outside, maintaining their prosperity inside a closed off city.
Dress
I began the process by sketching some rough dress ideas, aiming to incorporate some of the traditional clothing aesthetics of Ancient Near Eastern nobility. As I mentioned in another post, the brothers' previous way of life didn't mesh too well with the long flowing robes we typically see in the historical material, but now, living in the comfort of their cities, these styles make a lot more sense.
| Murals and Illustrations depicting nobility dress styles |
At the top of the spread, there are a few sketches that I brought forward from my previous dress exploration, as these felt like they fit nicely into the new context. From there I made quite a few more sketches, and I also started playing around with headpieces, potentially gifts from the citizens of their kingdoms. Towards the end you can see that I also included some rough ideas for more private wear, as as opposed to the dress they would use when presenting publicly. From this I decided to refine some ideas for both public and private wear going forward:
I ended up expanding on two designs for each of the brothers in both public and private wear, with the main goal being to establish a difference in visual language between the two at this stage, to reflect their respective kingdoms. The first is overall more flowing and loose, whereas the second is more concealed and his clothing involves multiple layers wrapping around him, reflecting his more closed-off kingdom. I also decided that one of the brothers would retain the scarf's motif from the first stage, whereas one would move away from it entirely.
As you can see from the ceremonial dress designs, both brothers wear headpieces that bear a wing-like resemblance. The idea for these winged headpiece designs was derived from the winged-disk motif that appears extremely frequently in Ancient Near Eastern murals such as these:
| Winged disk figures in NE murals |
The winged disk figure is commonly understood to be representative of a supreme god, the identity of which depends on the time period and culture the mural belongs to. It most frequently appears in conjunction with depictions of kings (in any of their capacities, for instance as gardeners or lion hunters, as seen in the examples above). In an Assyrian context for instance, the winged disk represents Assur, the head of the Assyrian pantheon. In Zoroastrianism - the religion of the Achaemenid Empire - the winged disk represents the supreme creator god Ahura Mazda. Written inscriptions prescribed by Achaemenid Kings (most famous of which is Darius I's Behistun Inscription) also consistently credit Ahura Mazda with having granted them their Empire and kingship, such that the figure becomes somewhat of a patron that constantly watches over them as it does in murals. By incorporating the visual motif of the winged disk into the brothers' designs as kings, the aim was to infuse them with some of the godlike status they now hold.
Power
In a studio session with Josh where we went over the dress designs above, we discussed the importance of using loose and rough sketching to convey ideas quickly and clearly. Even though the session was short, I found it very useful to see his process. It helped me to pick up on some of the things I don't usually think about in my own drawing, such as the benefit of using your whole arm to draw large curves and shapes, rather than just your wrist. The main outcome of this session was that he recommended I try incorporating some stances into character design work to better convey characteristics and status, sketching rough examples as we went to explain what he meant:
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